Tuesday, July 15, 2008

Flash Tutorial - Inserting a Flash text object

Flash_text.jpg, Flash_tutorial.jpg, Flash_object.jpg

The Flash text object lets you create and insert a Flash SWF file that contains just text. This allows you to create a small, vector-graphic movie with the designer fonts and text of your choice.

To insert a Flash text object:

  1. In the Document window, place the insertion point where you want to insert the Flash text.
  2. To open the Insert Flash Text dialog box, do one of the following:
    • In the Common category of the Insert bar, select Media and click the Flash Text icon.This is a picture of the feature being described.
    • Select Insert > Media > Flash Text.

    The Insert Flash Text dialog box appears.

  3. Complete the Insert Flash Text dialog box, and click Apply or OK to insert the Flash text in the Document window.

    If you click Apply, the dialog box remains open, and you can preview the text in your document.

CSS Tutorial - The CSS Styles panel in All mode

The_CSS_Styles_panel_in_All_mode.jpg,CSS_panel.jpg, CSS_Style.jpg

In All mode, the CSS Styles panel displays two panes: an All Rules pane (on top), and a Properties pane (on bottom). The All Rules pane displays a list of rules defined in the current document as well as all rules defined in style sheets attached to the current document. The Properties pane lets you edit CSS properties for any selected rule in the All Rules pane

Sunday, July 13, 2008

Working with layers

Working with layers for Firework

You can view the stacking order of layers and objects in the Layers panel. This is the order in which they appear in the document. Fireworks stacks layers based on the order in which you created them, placing the most recently created layer on the top of the stack. The stacking order determines how objects on one layer overlap objects on another. You can rearrange the order of layers and of objects within layers.

The Layers panel displays the current state of all layers in the current frame of a document. To view other frames, you can use the Frames panel or select an option from the Frame pop-up menu at the bottom of the Layers panel. For more information, see Working with frames.

The name of the active layer is highlighted in the Layers panel. You can expand a layer to view a list of all the objects on it. The objects are displayed in thumbnails.

Masks are also shown in the Layers panel. Selecting the mask thumbnail allows you to edit the mask. You can also create new bitmap masks using the Layers panel. For more information about masking, see Masking images.

Opacity and blend mode controls are at the top of the Layers panel. For more information, see Adjusting opacity and applying blends.

Thursday, July 03, 2008

Land Planning with 3Ds max

Land Planning with 3Ds max

This tutorial asks the question, What if Frank Lloyd Wright had access to design visualization software? How could he have used it in his design process?

In this tutorial, you will construct a design for a specific site, the Marin County Civic Center. You will pretend you are the famous architect, creating the design for the Library, Hall of Justice, and Administration buildings. You will create a virtual model of your design including the terrain of the site, and then add lighting and animate a flyaround of your design

You will start by importing a 2D AutoCAD drawing of contour lines. You will use the terrain object to generate a virtual 3D model of the site. You will then build a conceptual design model of the proposed building and fly a virtual camera above and around it.

Skill level: Beginner to intermediate

Time to complete: 2 hours

Features Covered in This Tutorial
After completing this tutorial, you should be able to:

  • Import a 2D AutoCAD file.
  • Create a contour model using Terrain objects.
  • Apply materials to the terrain.
  • Model a massing study using primitive objects.
  • Animate a fly-around of the design.

Tutorial Files
All the necessary files to do the tutorials can be found on the Tutorial And Sample Files CD, in the \tutorials\land folder, unless otherwise specified. Before doing the tutorials, copy the \tutorials directory from the CD to your \3dsmax6 local installation.

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