Saturday, November 15, 2008

AutoCAD Tutorial : Concept of Mirror

You can flip objects about a specified axis to create a symmetrical mirror image.

Mirroring is useful for creating symmetrical objects because you can quickly draw half the object and then mirror it instead of drawing the entire object.

You flip objects about an axis called a mirror line to create a mirror image. To specify this temporary mirror line, you enter two points. You can choose whether to erase or retain the original objects.


AutoCAD_Tutorial.jpg

When you mirror text, attributes, and attribute definitions, they are reversed or turned upside down in the mirror image. If you want to prevent this, set the MIRRTEXT system variable to 0 (off). Text then has the same alignment and justification as before the mirroring.

AutoCAD_Tutorial.jpg

MIRRTEXT affects text that is created with the TEXT, ATTDEF, or MTEXT commands; attribute definitions; and variable attributes. Text and constant attributes within an inserted block are mirrored as a consequence of mirroring the entire block. These objects are reversed regardless of the MIRRTEXT setting.

Mirror in 3D
With MIRROR3D, you can mirror objects across a specified mirroring plane. The mirroring plane can be one of the following:
  • The plane of a planar object
  • A plane parallel to the XY, YZ, or XZ plane of the current UCS that passes through a specified point
  • A plane defined by three specified points (2, 3, and 4)

AutoCAD_Tutorial.jpg

Monday, November 10, 2008

Placing Fireworks graphics in Photoshop

Placing_Fireworks_graphics_in_Photoshop.jpg

Fireworks provides extensive support for exporting files in Photoshop (PSD) format. Export settings let you control which elements in the file remain editable when you reopen it in Photoshop.

A Fireworks image exported into Photoshop maintains the same editability when reopened in Fireworks as other Photoshop graphics. Export options for editability, appearance, and file size let you determine the best possible export procedure for your particular graphic. Photoshop users can work with their graphic in Fireworks and then continue editing in Photoshop.

To export a file in Photoshop format:

  1. Select File > Export or click the Quick Export button and choose Other > Export to Photoshop.
  2. In the Export dialog box, name your file and choose Photoshop PSD from the Save As menu.
  3. To specify grouped export settings, choose an option from the Settings menu. These settings provide preset combinations of individual export options for objects, effects, and text in the Fireworks file. Individual export options are described in detail in Customizing files for export to Photoshop.

    Maintain Editability over Appearance converts objects to layers, keeps effects editable, and converts the text to editable Photoshop text layers. Select this option if you plan to edit the image extensively in Photoshop and do not need to preserve the exact appearance of the Fireworks image.

    Maintain Fireworks Appearance converts each object into an individual Photoshop layer, and effects and text become noneditable. Select this option if you want to maintain control over the Fireworks objects in Photoshop but also want to maintain the original appearance of the Fireworks image.

    Smaller Photoshop File flattens each layer into a fully rendered image. Select this option if you are exporting a file containing a large number of Fireworks objects.

    Custom allows you to choose specific settings for objects, effects, and text.

  4. Click Save to export the Photoshop file.

Wednesday, November 05, 2008

Importing Fireworks files into Director

In Director, you can import flattened images that you have exported from Fireworks, such as JPEG, GIF, and 32-bit PNG images. Or you can import Fireworks layers, slices, and interactive elements by inserting Fireworks HTML.

To import a flattened Fireworks image:

  1. In Director, choose File > Import.
  2. Navigate to the desired file and click Import.
  3. Change options if desired in the Image Options dialog box. For information about each option, see Using Director.
  4. Click OK.

    The imported graphic appears in the cast as a bitmap.

To import layered, sliced, or interactive Fireworks content:

  1. In Director, choose Insert > Fireworks > Images from Fireworks HTML.
  2. Locate the Fireworks HTML file you exported for use in Director.

    The Open Fireworks HTML dialog box appears

  3. Change options if desired:

    Color allows you to specify a color depth for the imported graphics. If they contain transparency, choose 32-bit color.

    Registration allows you to set the registration point for the imported graphics.

    Import Rollover Behaviors as Lingo converts Fireworks behaviors to Lingo code.

    Import to Score places cast members into the Score upon import.

  4. Click Open.

    The graphics and code from the Fireworks HTML file are imported.

Importing_Fireworks_files_into_Director.jpg

Wednesday, October 29, 2008

Opening a DRF File in 3ds max

The Discreet Render Format (DRF) is the file format for VIZ Render, a rendering tool included with Autodesk Architectural Desktop 2004.

In 3ds max 6, you can open DRF files from the File menu > Open command. For the most part, 3ds max treats a DRF file just as a MAX file; however, you cannot save a scene as a DRF file, only as a MAX file. This means that once you have edited your DRF file, you must save it as a MAX file, and you can no longer open it in VIZ Render.

Note: For more information, see Working with DRF Files in 3ds max.

In this lesson, you will open a DRF file of a library.
Open the sample file:

Open the sample file:

  1. Choose File menu > Open.

    The Open File dialog appears.

  2. In the Open File dialog, set Files Of Type to VIZ Render (*.drf).

  3. Navigate to \tutorials\DesignVIZ, choose library.drf, and click Open.

    The File Load: Units Mismatch dialog appears.

Opening_a_DRF_File_in_3ds_max.jpg
All DRF files use meters as their system unit. This dialog will appear every time you open a DRF file, unless you are using meters as your system unit. You can either adopt meters as your system unit, or you can rescale the geometry in the DRF file to match your current unit settings.

    In this case, you will rescale the file.

  1. In the File Load: Units Mismatch dialog, make sure Rescale The File Objects To The System Unit Scale is selected, then click OK.

    Often, when you rescale a file, the viewports do not scale properly. You can see that (with the exception of the camera viewport), the scene does not display at all in the viewports.

  2. In the viewport controls, click Zoom Extents All.

    The viewports now display the scene's geometry.

Opening_a_DRF_File_in_3ds_max.jpg
  1. Choose File menu > Save.

    As this is your first time saving the DRF to a MAX file, you must give it a name.

  2. In the Save As dialog, name the file mylibrary.max and click Save

Other Tutorial 3 Ds max : Using Foliage

source : 3ds max tutorial in help

Friday, October 10, 2008

Filling paths with color for Adobe Photoshop

photoshop_tutorial.jpg, Adobe_tutorial.jpg, photoshop_info.jpg

The Fill Path command lets you fill a path with pixels using a specified color, a state of the image, a pattern, or a fill layer.

photoshop_tutorial.jpg, Adobe_tutorial.jpg, photoshop_info.jpg

Path selected (left), and filled (right)

Important: When you fill a path, the color values appear on the active layer. Make sure the layer you want is active before beginning. You cannot fill a path when a layer mask or text layer is active.

To fill a path using the current Fill Path settings:

  1. Select the path in the Paths palette.
  2. Click the Fill Path button Fill Path button at the bottom of the Paths palette.

To fill a path and specify options:

  1. Select the path in the Paths palette.
  2. Fill the path:
    • Alt-click (Windows) or Option-click (Mac OS) the Fill Path button at the bottom of the Paths palette.
    • Alt-drag (Windows) or Option-drag (Mac OS) the path to the Fill Path button.
    • Choose Fill Path from the Paths palette menu. If the selected path is a path component, this command changes to Fill Subpath.
  3. For Use, choose the contents for the fill.
  4. Specify an opacity for the fill. To make the fill more transparent, use a low percentage. A setting of 100% makes the fill opaque.
  5. Choose a blending mode for the fill.
  6. The Mode list includes a Clear mode that lets you erase to transparency. You must be working in a layer other than the background to use this option.

  7. Choose Preserve Transparency to limit the fill to layer areas that contain pixels.
  8. Select a Rendering option:
    • Feather Radius to define how far inside and outside the selection border the feather edge extends. Enter a value in pixels.
    • Anti-aliased to create a finer transition between the pixels in the selection and the surrounding pixels by partially filling the edge pixels of the selection.
  9. Click OK.

Tuesday, September 09, 2008

Creating an Auto Run CD for Swishmax

Using the File | Export | EXE (projector)... option, it is possible to save your Movie as a .exe file. When the .exe file is run, your Movie will be displayed without any need to for internet connection or browser programs. This format is ideal for CD distribution.

To make your CD start automatically, it is necessary to create an autorun.inf file. This file can be made in a text editor such as notepad.

The following discussion assumes your exported Movie is called "mymovie.exe". You can name your Movie anything, but you should edit the autorun.inf file appropriately.

Creating_an_Auto_Run_CD_for_Swishmax.jpg



Open notepad and type the following:

[AutoRun]
open=mymovie.exe
icon=mymovie.exe,0

Save the file as autorun.inf - If using notepad, you will have to select All files for the Save as type option.

If you have a CD burner and appropriate software installed on your system, you can then create the autostart CD by saving the autorun.inf and mymovie.exe to the root directory of the CD.

You must create the CD using Joliet or ISO9660 file systems. Do not use the Universal Disk Format file system. Universal Disk Format is used by Roxio Direct CD.

Note: Although CDs created using the ISO9660 file system can be read on Apple and other computers, the compiled projector file will not run as it is designed for the Windows operating system and Intel processors. You could save exported .htm and .swf files to the CD, which would allow your Movie to be viewed using a browser with the Flash Plugin installed. This would allow your Movie to be viewed on non-Windows systems

When the completed CD is inserted into the CD drive, the Movie should start playing automatically

source : swishmax help

Wednesday, August 27, 2008

Tutorial : Change interface 3d Max to Black Color

interface_tutorial.jpg, 3ds_max-tutotrial.jpg

Follow steps along with this:

1. Choose Menu Customize, then chose load custom UI scheme

2. Chose file discreet-dark.ui, then the click open (if file discreet-dark.ui was not found, then searched in the place folder where 3dmax in instal, continued to open the folder ui)

3. Be waiting several times

Congratulations tried...

Tuesday, July 15, 2008

Flash Tutorial - Inserting a Flash text object

Flash_text.jpg, Flash_tutorial.jpg, Flash_object.jpg

The Flash text object lets you create and insert a Flash SWF file that contains just text. This allows you to create a small, vector-graphic movie with the designer fonts and text of your choice.

To insert a Flash text object:

  1. In the Document window, place the insertion point where you want to insert the Flash text.
  2. To open the Insert Flash Text dialog box, do one of the following:
    • In the Common category of the Insert bar, select Media and click the Flash Text icon.This is a picture of the feature being described.
    • Select Insert > Media > Flash Text.

    The Insert Flash Text dialog box appears.

  3. Complete the Insert Flash Text dialog box, and click Apply or OK to insert the Flash text in the Document window.

    If you click Apply, the dialog box remains open, and you can preview the text in your document.

CSS Tutorial - The CSS Styles panel in All mode

The_CSS_Styles_panel_in_All_mode.jpg,CSS_panel.jpg, CSS_Style.jpg

In All mode, the CSS Styles panel displays two panes: an All Rules pane (on top), and a Properties pane (on bottom). The All Rules pane displays a list of rules defined in the current document as well as all rules defined in style sheets attached to the current document. The Properties pane lets you edit CSS properties for any selected rule in the All Rules pane

Sunday, July 13, 2008

Working with layers

Working with layers for Firework

You can view the stacking order of layers and objects in the Layers panel. This is the order in which they appear in the document. Fireworks stacks layers based on the order in which you created them, placing the most recently created layer on the top of the stack. The stacking order determines how objects on one layer overlap objects on another. You can rearrange the order of layers and of objects within layers.

The Layers panel displays the current state of all layers in the current frame of a document. To view other frames, you can use the Frames panel or select an option from the Frame pop-up menu at the bottom of the Layers panel. For more information, see Working with frames.

The name of the active layer is highlighted in the Layers panel. You can expand a layer to view a list of all the objects on it. The objects are displayed in thumbnails.

Masks are also shown in the Layers panel. Selecting the mask thumbnail allows you to edit the mask. You can also create new bitmap masks using the Layers panel. For more information about masking, see Masking images.

Opacity and blend mode controls are at the top of the Layers panel. For more information, see Adjusting opacity and applying blends.

Thursday, July 03, 2008

Land Planning with 3Ds max

Land Planning with 3Ds max

This tutorial asks the question, What if Frank Lloyd Wright had access to design visualization software? How could he have used it in his design process?

In this tutorial, you will construct a design for a specific site, the Marin County Civic Center. You will pretend you are the famous architect, creating the design for the Library, Hall of Justice, and Administration buildings. You will create a virtual model of your design including the terrain of the site, and then add lighting and animate a flyaround of your design

You will start by importing a 2D AutoCAD drawing of contour lines. You will use the terrain object to generate a virtual 3D model of the site. You will then build a conceptual design model of the proposed building and fly a virtual camera above and around it.

Skill level: Beginner to intermediate

Time to complete: 2 hours

Features Covered in This Tutorial
After completing this tutorial, you should be able to:

  • Import a 2D AutoCAD file.
  • Create a contour model using Terrain objects.
  • Apply materials to the terrain.
  • Model a massing study using primitive objects.
  • Animate a fly-around of the design.

Tutorial Files
All the necessary files to do the tutorials can be found on the Tutorial And Sample Files CD, in the \tutorials\land folder, unless otherwise specified. Before doing the tutorials, copy the \tutorials directory from the CD to your \3dsmax6 local installation.

Monday, June 30, 2008

Getting Started with 3D Modeling for Design Visualization

Getting Started with 3D Modeling for Design Visualization

In this tutorial, you learn how to model and animate in 3ds max. You will construct an animated revolving door for a hotel lobby. In the course of doing so, you'll learn about creating and transforming primitive and parametric objects. You'll learn about using snaps and pivots points for alignment, as well as general user interface navigation skills. You'll learn to instance objects and link them into an animated hierarchy. You'll also learn to merge files together.

Skill Level: Beginner

Time to complete: 25 minutes

Features Covered in This Tutorial
After completing this tutorial, you should be able to:

  • Create a revolving door by using primitive and AEC extended objects.
  • Apply materials to objects and sub-objects.
  • Animate the doors in the scene using rotation transforms and parametric animation.
  • Merge objects from another file into your scene.

Tutorial Files
All the necessary files to do the tutorials can be found on the Tutorial And Sample Files CD, in the \tutorials\intro_to_design_visualization\ folder, unless otherwise specified. Before beginning the tutorials, copy the \tutorials directory from the CD to your \3dsmax6 local installation.

In This Tutorial
  • Setting Up Units and Snaps
  • Creating the Hub
  • Creating the Enclosure
  • Creating the Revolving Door
  • Applying Materials to the Revolving Door
  • Cloning the Doors
  • Animating the Revolving Door
  • Merging Files

Wednesday, June 25, 2008

3Ds Max Tutorial : Using Foliage to Enhance Your Scene

Using Foliage to Enhance Your Scene

New to 3ds max 6 are AEC Objects, which include doors, windows, walls, foliage, stairs, and railings. These objects can be used to quickly add complexity to your scene.

In this lesson, you will add several 3D trees to the library scene, adding greatly to its character with just a few clicks.

Add 3D trees to a scene:

  1. From the \tutorials\designviz directory, open library_grass.max.

  2. On the Create panel, choose AEC Extended from the Geometry drop-down list.

  3. In the Object Type rollout, click Foliage.

  4. On the Create Panel > Favorite Plants rollout, choose the American Elm.

  5. In the Top viewport, click to create three trees along the front window of the library.

  6. Press F10 to open the Render Scene dialog.

  7. Make sure Viewport is set to Camera01, and click Render.

    3ds max renders the scene


Note: Make sure that none of the branches penetrate the library walls.

Monday, June 23, 2008

Cropping and editing bitmaps for Corel Draw

Cropping and editing bitmaps   for Corel Draw
After you add a bitmap to a drawing, you can crop, resample, and resize the bitmap. Cropping removes unwanted areas of a bitmap. When you resample a bitmap, you can change the image size, the resolution, or both by adding or removing pixels. For example, if you make an image larger without resampling, you can lose details because the image’s pixels are spread over a greater area. By resampling, you can add pixels to preserve more detail from the original image. Resizing an image maintains the same number of pixels in a smaller or larger area. For example, you can lose details when you make an image larger without resampling because the image’s pixels are spread over a greater area. Upsampling adds pixels to maintain some of the original’s details.

Wednesday, June 18, 2008

Flying the Spacefighter for 3Ds max

Flying the Spacefighter for 3Ds max

In this tutorial, you'll animate the spacefighter you built in the Modeling a Low-Polygon Spaceship tutorial. You will make it fly along a simple path by using the path constraint. You'll also learn how to blend paths.

Skill Level: Beginner to Intermediate

Time to complete: 1 hour

Features Covered in This Tutorial
In this tutorial you will learn:

  • Animating with Path constraints.
  • Using dummy objects for animation.
  • Using weighted list controllers to add turbulence.
  • Setting keys using the Set Keys button.
  • Controlling Euler controller rotations.
  • Substituting high resolution objects for low resolution objects by using XRefs.

All the necessary files for this tutorial can be found on the Tutorial And Sample Files CD in the tutorials\intro_to_animation directory. Before starting the tutorials, copy the \tutorials folder to your local\3dsmax6 installation.

Tuesday, June 17, 2008

Import Excel data to an Access database

  1. Make sure the Microsoft Excel data is in list format: each column has a label in the first row and contains similar facts, and there are no blank rows or columns within the list.
  2. Close the Excel workbook that contains the data you want to use in Microsoft Access.
  3. In Access, open the database where you want to copy the Excel data.
  4. On the Access File menu, point to Get External Data, and then click Import.
  5. In the Import dialog box, click Microsoft Excel in the Files of type box.
  6. In the Look in list, locate the file you want to import, and then double-click the file.
  7. Follow the directions in the Import Spreadsheet Wizard.

    For more information about this wizard and Access, click Display Help after the wizard is finished.

Monday, June 16, 2008

Working with URLs

Assigning a URL to a web object creates a link to a file such as a web page. You can assign URLs to hotspots, buttons, and slice objects. When you intend to use the same URLs several times, you can create a URL library in the URL panel and store the URLs in the library. You use the URL panel to add, edit, and organize your URLs.

For example, if your website contains several navigation buttons to return to your home page, you can add the URL for your home page to the URL panel. Then you assign this URL to each navigation button by selecting it in the URL library. You can use the Find and Replace feature to change a URL across multiple documents (see Finding and replacing).

URL libraries are available for all Fireworks documents and are saved between sessions.


Working_with_URLs_jpg

Sunday, June 15, 2008

Preview and export the images for firework

Preview and export the images

Your image source file now contains six frames with six images. Holding the images in frames lets you export them all at once with the file settings you want, as follows.

Select File > Image Preview

In the Image Preview dialog box, do the following:
In the Format pop-up menu, select JPEG.
The JPEG format is best for digital or scanned photographs, images using textures, images with gradient color transitions, and any images that require more than 256 colors. For more information on format choices, seeAbout graphic files.

In the Quality text box, type 75, or use the Quality slider.
Select the Sharpen Color Edges option.
Click Export.
In the Export dialog box that appears, browse to the following folder on your hard disk:
local_sites/cafe_townsend/images/

Select Frames to Files in the Export pop-up menu.
Make sure that Trim Images is not selected.
Click Export.
Fireworks exports each frame as a separate image file to the images folder using the name of the frame for the filename.

Thursday, June 05, 2008

Use Time In Excel



Returns the decimal number for a particular time. If the cell format was General before the function was entered, the result is formatted as a date.

The decimal number returned by TIME is a value ranging from 0 (zero) to 0.99999999, representing the times from 0:00:00 (12:00:00 AM) to 23:59:59 (11:59:59 P.M.).

Syntax

TIME(hour,minute,second)

Hour is a number from 0 (zero) to 32767 representing the hour. Any value greater than 23 will be divided by 24 and the remainder will be treated as the hour value. For example, TIME(27,0,0) = TIME(3,0,0) = .125 or 3:00 AM.

Minute is a number from 0 to 32767 representing the minute. Any value greater than 59 will be converted to hours and minutes. For example, TIME(0,750,0) = TIME(12,30,0) = .520833 or 12:30 PM.

Second is a number from 0 to 32767 representing the second. Any value greater than 59 will be converted to hours, minutes, and seconds. For example, TIME(0,0,2000) = TIME(0,33,22) = .023148 or 12:33:20 AM

Remark

Microsoft Excel for Windows and Microsoft Excel for the Macintosh use different date systems as their default. Time values are a portion of a date value and represented by a decimal number (for example, 12:00 PM is represented as 0.5 because it is half of a day).

Example

The example may be easier to understand if you copy it to a blank worksheet.





Note To view the time as a decimal number, select the cell and click Cells on the Format menu. Click the Number tab, and then click General or Number in the Category box.

Wednesday, June 04, 2008

Preparing AutoCAD Drawings for Import

In this tutorial, you will clean a 2D AutoCAD drawing, by deleting unnecessary objects and freezing unnecessary layers to prevent them from being imported into 3ds max. You will also prepare a 3D AutoCAD file for import, taking advantage of the benefits of both 3ds max and AutoCAD.

To successfully and efficiently use AutoCAD objects in a 3ds max scene, it's imperative that the files be properly prepared. Specifically, you'll need to pay attention to layer management in the AutoCAD drawing

Understanding ByLayer Drawing Import
The 3ds max 6 Layer Manager is similar to the Layer Properties Manager in AutoCAD. Both enable you to hide and freeze layers, and to control the visibility and color of objects on those layers. You can also determine whether a layer’s objects are plotted in AutoCAD or rendered in 3ds max, regardless of the visibility of the objects in viewports.


Preparing AutoCAD Drawings for Import

Once imported, each layer in AutoCAD becomes a new layer in 3ds max, and each object becomes a new object on its respective layer. Because AutoCAD generally produces a new object with each entity created, this can translate to an enormous number of entities that are imported into 3ds max. This number can be significantly reduced by converting and consolidating lines into polylines and combining objects into blocks, which are then converted into groups during import.

Tuesday, June 03, 2008

Applying strokes for Firework

You can change the stroke attributes of the Pen, Pencil, and Brush tools so that the next vector object you draw has the new stroke attributes, or you can apply stroke attributes to an object or path after you draw it.

The current stroke color appears in the Stroke Color box in the Tools panel, the Property inspector, and the Color Mixer. You can change the stroke color of a drawing tool or selected object from any of these three panels.

The pencil icon indicates the Stroke Color box in the Tools panel, the Propertyinspector, and the Color Mixer.

Applying strokes for Firework


To change stroke attributes of selected objects, do one of the following:
Select from among the stroke attributes in the Property inspector.

TIP : Select Stroke Options from the Stroke Options pop-up menu for more attributes.

  • Click the Stroke Color box in the Tools panel and click Stroke Options. Select from among the stroke attributes in the Stroke Options pop-up window.
  • Use the options in the Property inspector or the Stroke Options pop-up window to change the stroke applied to an object.

To change the stroke color of a drawing tool:
  • Press Control+D (Windows) or Command+D (Macintosh) to deselect all objects.
  • Select a drawing tool in the Tools panel.
  • Click the Stroke Color box in the Tools panel or Property inspector to open the color pop-up window.
  • Select a color for the stroke from the set of swatches.
  • Drag to draw the object.

NOTE : A newly created stroke assumes the color currently displayed in the Stroke Color box.

To remove all stroke attributes from a selected object, do one of the following:
  • Select None from the Stroke Options pop-up menu in the Property inspector or the Stroke Options pop-up window.
  • Click the Stroke Color box in either the Tools panel or the Property inspector and click the Transparent button

Monday, June 02, 2008

Grapic Tutorial : Welding and intersecting objects

You can create irregular shapes by welding and intersecting objects. You can weld or intersect almost any object, including clones, objects on different layers, and single objects with intersecting lines. However, you cannot weld or intersect paragraph text, dimension lines, or masters of clones.

You can weld objects to create one object with a single outline. The new object uses the welded objects’ perimeter as its outline and adopts the fill and outline properties of the target object. All intersecting lines disappear.

You can weld objects regardless of whether they overlap each other. If you weld objects that do not overlap, they form a weld group that acts as a single object. In both cases, the welded object takes on the fill and outline attributes of the target object.

You can weld single objects with intersecting lines so that the object breaks into several subpaths, but its appearance remains the same

Grapic Tutorial : Welding and intersecting objects

Welding the leaves to the apple creates a single object outline.

Intersecting creates an object from the area where two or more objects overlap. The shape of this new object can be simple or complex, depending on the shapes you intersect. The new object’s fill and outline attributes depend on the object you define as the target object.

Sunday, June 01, 2008

Tutorials for Design Visualization Professionals

Here you will find a set of tutorials aimed specifically at the design visualization professional. Whether you are an architect, a mechanical engineer, or an industrial designer, these lessons will provide you with the fundamentals of using 3ds max in the context of your work. Doing these exercises will get you quickly productive with 3ds max.


Tutorials for Design Visualization Professionals

Features Covered in This Section

  • Working with and importing AutoCAD files
  • Opening DRF Files
  • AEC objects
  • Using snaps
  • Booleans
  • Using the Spacing tool
  • Creating a Terrain object
  • Conceptual Modeling with Primitives
  • Using Daylight to create a shadow study
  • Particle Systems
  • Inverse Kinematics (IK)
  • Market-Specific defaults
  • Layer Manager
  • Panorama Generator

Saturday, May 31, 2008

Tutorial Graphic : Replacing colors for Firework

The Replace Color tool lets you select a color and paint over that color with a different color.

Replacing colors for Firework

Original photograph; after using the Replace Color tool

Fireworks provides two different ways to replace one color with another. You can replace a color that you’ve specified in the color swatch, or you can replace a color by using the Replace Color tool directly on the image.

To replace one color with another using the color swatch:
  • Select the Replace Color tool from its pop-up menu.
  • In the From box in the Property inspector, click Swatch.
  • Click the From color well to select the color probe, and select a color from the pop-up menu to specify the color you want to replace.
  • Click the To color well in the Property inspector and select a color from the pop-up menu.
  • Set the other stroke attributes in the Property inspector:
  • Size sets the size of the brush tip.
  • Shape sets a round or square brush tip shape.
  • Tolerance determines the range of colors to replace (0 replaces only the To color; 255 replaces all colors similar to the To color).
  • Strength determines how much of the Change color is replaced.
  • Colorize replaces the Change color with the To color. Deselect Colorize to tint the Change color with the To color, leaving some of the Change color intact.
  • Drag the tool over the color you want to replace.

To replace one color with another by selecting a color on the image:

  • Select the Replace Color tool from its pop-up menu.
  • In the From box in the Property inspector, click Image.
  • Click the To color well in the Property inspector to select the color probe, then select a color from the pop-up menu.
  • Set the other stroke attributes in the Property inspector:
  • Size sets the size of the brush tip.
  • Shape sets a round or square brush tip shape.
  • Tolerance determines the range of colors to replace (0 replaces only the To color; 255 replaces all colors similar to the To color).
  • Strength determines how much of the Change color is replaced.
  • Colorize replaces the From color with the To color. Deselect Colorize to tint the From color with the To color, leaving some of the From color intact.
  • Using the tool, click down on a section of the bitmap image that contains the color you want to replace. Without lifting the tool, continue to brush across the image with it. The color that you clicked down on when you initiated the brushing action will be replaced by the color you’ve specified in the To color well.

Friday, May 30, 2008

Graphic Tutorial Retouching bitmaps

Fireworks provides a wide range of tools to help you retouch your images. You can alter an image’s size, reduce or sharpen its focus, or copy and "stamp" a part of it to another area.

Graphic Tutorial Retouching bitmaps

Thursday, May 29, 2008

tutorial : Understanding Ambient Color and Light for 3ds

Ambient light is used to simulate indirect light, such as the atmospheric light that permeates outdoor scenes. It may also be used to simulate radiosity, which is the color that bounces off brightly colored objects.

Ambient color controls the color of objects in areas of shadow, whenever ambient light is present. Generally, you do not see any effect when you change the ambient color of a material, because ambient lighting is turned off by default.

To see the effect of ambient color in a scene, you must create an ambient light source. You can either create lights that are set to Ambient Only in order to create a localized effect, or use the Environment dialog to affect an entire scene.

Set up the lesson:

  • Continue from the previous lesson.
Adjust the ambient light and color:
  • In the Material Editor, choose the beige putty material in the upper-right material sample.
  • Change the Ambient color of the beige putty material to a bright shade of purple.
  • The color of the scene does not change.
  • Choose Rendering > Environment. The Environment dialog appears.
  • Click the Ambient color swatch. In the Color Selector, change the Ambient color to a medium shade of gray. Then close the Color Selector and the Environment dialog.
  • The materials brighten in direct proportion to the brightness of the Ambient color. The beige putty objects in the scene turn purple.
  • Activate the slot containing myorange material.
  • Click the lock button to the left of the Ambient and Diffuse colors to unlock them. Then change the Ambient color from orange to a bright green.

Understanding Ambient Color and Light for 3ds

Watch the viewport and notice the orange turns bright green.

Wednesday, May 28, 2008

Graphics Tutorial : Grouping objects

When you group two or more objects, they are treated as a single unit. This lets you apply the same formatting, properties, and other changes to all the objects within the group at the same time. CorelDRAW also lets you group other groups to create nested groups.

You can also add and remove objects to and from a group and delete objects that are members of a group. If you want to edit a single object in a group, you can ungroup the objects.

Graphics Tutorial : Grouping objects
Single objects retain their attributes when they are grouped.

Tuesday, May 27, 2008

Tutorial Hot key 3Dsmax 6


Creating PowerClip objects in Corel

CorelDRAW lets you place vector objects and bitmaps, such as photos, inside other objects, or containers. A container can be any object, for example artistic text or a rectangle. When you place an object into a container that is larger than the container, the object, called the content, is cropped to fit the form of the container. This creates a PowerClip object.
You can create more complex PowerClip objects by placing one PowerClip object inside another PowerClip object to produce a nested PowerClip object. You can also copy the contents of one PowerClip object to another PowerClip object.

Creating PowerClip objects in Corel


After you create a PowerClip object you can modify the content and the container. For example, you can lock the content, so that when you move the container, the content moves with it. CorelDRAW also lets you extract the content from a PowerClip object, so that you can delete the content or modify it without affecting the container.

Corel : Skewing and stretching objects

You can skew and stretch objects in CorelDRAW. When you skew an object, you specify the degree by which you want to slant the object. Stretching changes an object’s vertical and horizontal dimensions non proportionally.

CorelDRAW also lets you change the skew and sizing anchor point of an object from its default center position.



Drawing rectangles and squares for Corel

Drawing rectangles and squares for Corel

CorelDRAW lets you draw rectangles and squares. You can draw a rectangle or square by dragging diagonally or draw a rectangle by specifying the width and height. After you draw a rectangle or square, you can reshape it by rounding one or more of its corners.

You can create a rectangle by drawing its baseline first and then its height.

Tuesday, January 01, 2008

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