Monday, June 30, 2008

Getting Started with 3D Modeling for Design Visualization

Getting Started with 3D Modeling for Design Visualization

In this tutorial, you learn how to model and animate in 3ds max. You will construct an animated revolving door for a hotel lobby. In the course of doing so, you'll learn about creating and transforming primitive and parametric objects. You'll learn about using snaps and pivots points for alignment, as well as general user interface navigation skills. You'll learn to instance objects and link them into an animated hierarchy. You'll also learn to merge files together.

Skill Level: Beginner

Time to complete: 25 minutes

Features Covered in This Tutorial
After completing this tutorial, you should be able to:

  • Create a revolving door by using primitive and AEC extended objects.
  • Apply materials to objects and sub-objects.
  • Animate the doors in the scene using rotation transforms and parametric animation.
  • Merge objects from another file into your scene.

Tutorial Files
All the necessary files to do the tutorials can be found on the Tutorial And Sample Files CD, in the \tutorials\intro_to_design_visualization\ folder, unless otherwise specified. Before beginning the tutorials, copy the \tutorials directory from the CD to your \3dsmax6 local installation.

In This Tutorial
  • Setting Up Units and Snaps
  • Creating the Hub
  • Creating the Enclosure
  • Creating the Revolving Door
  • Applying Materials to the Revolving Door
  • Cloning the Doors
  • Animating the Revolving Door
  • Merging Files

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